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INTRODUCING CITYBLD

AVAILABLE MARCH 18

JOIN THE WAITLIST

Thanks for joining! You will receive an email when you get access to CityBLD.

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FAQ

  • What is CityBLD?
    CityBLD is a complete city creation toolkit for Unreal Engine 5. In combination with a few handcrafted details, CityBLD will be able to generate everything you need to get a game-ready city up and running.
  • When will CityBLD be released?
    CityBLD is being rolled out in groups via our Waitlist. This allows us to provide high quality support, fix more bugs, and get feedback from users to deliver the best possible tool. CityBLD will be publicly released on March 18, 2024. Users who have signed up before then can expect earlier access.
  • What types of cities can I create with CityBLD?
    By default, CityBLD offers the best results with modern American or European style cities, but the tools are designed in such a way that with only slight modification you can create virtually any city in existence - be it an ancient port town, sci-fi metropolis, or something even more abstract!
  • How does CityBLD work?
    The guiding principle behind CityBLD’s workflow is this: quality of input = quality of output. When you are working with CityBLD, the first thing you need to consider is your input, contained in a City Kit(a collection of presets for everything from streets, to buildings, to sidewalks). Once you have loaded the right City Kit for your project, the rest of the process is very quick. The workflow begins with the generation of a Streetmap, which sets the scene for the building process. From there, users can then generate city blocks within the Streetmap, followed by Lots(plots of land allocated for a specific purpose), Building Shapes on the Lots, and finally modular buildings based on the Building Shapes. This four-step process is all that you need to master to create your first city.
  • Does CityBLD support curved roads?
    Yes! Any road layout that you'd find in the real world can be created in CityBLD with no issues. Buildings can also be generated seamlessly along curved roads.
  • Does CityBLD support slopes and uneven terrain?
    Yes, CityBLD can generate cities on any(realistic) slope!
  • Does CityBLD generate interiors?
    Yes, interior generation is in development and will be included in version Beta 0.3.
  • What versions of Unreal does CityBLD support?
    The latest version of CityBLD supports 5.1, 5.2, and 5.3.
  • Is CityBLD suitable for Unreal Engine beginners?
    Yes! We are passionate about making creativity accessible. CityBLD is meticulously designed with simplicity and ease-of-use in mind, ensuring even beginners can create mind-blowing scenes using the plugin. While intermediate knowledge of Unreal Engine is needed to fully utilize CityBLD's functionality, anyone can get started generating cities with just a few clicks. No programming knowledge or Unreal experience needed!

REALIZE YOUR VISION

Perfect for indie studios and solo developers, CityBLD is designed for speed, streamlining the process of building intricate, large-scale environments and empowering you to create the incredible virtual worlds you've envisioned.

 

With CityBLD, you can focus on realizing your vision, not on the clock or the budget.

This scene was created using a pre-alpha version of CityBLD.

BUILT FOR SCALE

No more dealing with a mess of unoptimized marketplace plugins, CityBLD is a complete, production-ready solution for urban environments!

CityBLD is the only city tool that offers the option of converting your entire scene to instanced meshes, meaning zero memory overhead from resource-heavy Blueprints.

In combination with Unreal Engine 5's Nanite feature, you can create cities of virtually ANY size.

This scene was created using CityBLD Beta 0.1.

ABSOLUTE FLEXIBILITY

CityBLD's completely modular approach to generating environments allows you tons of flexibility in what you choose to create.

Most modular 3D asset packs, such Megascans, work out-of-the-box with CityBLD, but generating cities using custom-made modular pieces requires little prep work either!

CityBLD's building generation is so customizable that all the buildings needed for a diverse, varied city can be generated with as little as 15-20 meshes!

This scene was created using CityBLD Alpha 0.03.

A COMPLETE PACKAGE

From concept to final polish, CityBLD has a tool for every step of the process.

Design the layout of your city procedurally, or draw it by hand with CityBLD's road editor, the fastest road creation tool for Unreal. You can even generate your city from real-world data! CityBLD's non-destructive workflow allows rapid iteration to find the perfect layout. 

Once you've achieved your visual goals, take advantage of CityBLD's suite of optimization tools that integrate with Unreal's various methods of optimization, including instanced meshes, world partition, HLODs, and more.

 And CityBLD's utility doesn't stop at design - once your city is game-ready, CityBLD's Mass AI integration allows you to effortlessly add realistic road, air, sea, rail and foot traffic!

This scene was created using CityBLD Beta 0.1.

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JOIN THE WAITLIST

We are rolling out access to CityBLD in groups to ensure we can provide the best possible support. Until your spot on the list gains access, we will send out regular development updates!

Thanks for submitting!

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